Alignment

Alignment: An Overview

Alignment normally refers to the general disposition of a player's character. Yet in the universe of the Lost Unicorn, alignment can have more than one meaning.
Alignment is first measured by what type of mobs players primarily kill. Killing evil mobs will raise a player's alignment, while killing good mobs will lower a player's
alignment. Alignment thus ranges from angelic to satanic and is measured on a scale from +1000 to -1000. +1000 is angelic and the ultimate in "good", -1000 is satanic
and the ultimate in "evil", and 0 is in between and is the ultimate in "neutral".

The range is as follows:
angelic --> saintly --> good = the "good" alignments
kind --> neutral --> mean = the "neutral" alignments
evil --> demonic --> satanic = the "evil" alignments

Players will find that alignment can affect many difference aspects of their adventuring. For example, alignment affects what equipment players can use (as some
equipment is alignment specific), what kind of mobs players can kill, and what religions players can join. One facet of the game that alignment may or may not affect is
religion. Certain religions require that their members keep their alignment within a specific range (i.e. never gobelow the "good" alignments). Although religions have
specific alignments as guidelines, not all require their members to remain within a specific range. It is none the less very important to effectively role-play one's
alignment. For more info. on alignments, see help ethos. Additional info. can be found by consulting help religion, help lawful, help neutral, help chaotic, and help
role-play.

GOOD characters try to be honest, charitable, and forthright. Although they aspire at all times to be good, they also realize that no one is perfect all the time, and that
occasional failings will result. A good individual, however, will recognize their errors and shortcomings and try to correct any damage that is done.
NEUTRAL characters refrain from taking any "moral" stance. There are two types of neutral characters. There are individuals that know the difference between good and evil, and yet believe that as a whole there can be no good without evil and vice versa. These characters will always strive to be neither good nor evil, but rather to remain "in between". The second type of neutral characters is the more predominate type. These individuals do not classify people, things, or events as good or evil; what is, is. Their actions to many might be odd. They do not worry about the moral consequence of their actions--they simply do not see the world as a place of good and evil, and thus their actions are more instinctive.
EVIL characters are the antithesis of good ones. Evil appears in many ways, some overt and others quite subtle. Only a few individuals of evil nature "actively" seek to
cause harm and destruction. People and things which obstruct an evil character's plans are hindrances to be overcome. If someone is harmed in the process... well,
that's too bad.


This page spun by: Mersala
This page updated and maintained by: Daeron
Help file content by: Oidhche