CREATION PT COST: 8
DESCRIPTION: Small, furry bundles of energy best describes this race of aggressive, sentient wolverine-like creatures. Highly religious nomads, they are always in a state of "berserk" which means a small vulnerability to being hit. They possess fast healing and second attack skills naturally, resist slashing damage, and start with high stats. Their drawbacks are low max stats and a vulnerability to piercing damage.
resistant to slashing; permanently affected by berserk
vunerable to piercing
SKILLS & SPELL GROUPS
fast healing, second attack
Their high dexterity and constitution stats renders Dervish excellent warriors or rangers, and good thieves, dilettantes, barbarians, or mercenaries. However, their speedy metabolism makes it difficult for them to master the required concentration needed to excel as mages or mystics.
This page spun by: Mersala
This page updated and maintained by: Daeron
Help file content by: Oidhche