CREATION PT COST: 7
DESCRIPTION: Small, dirty cousins of dwarves, goblins in the universe
of the Lost Unicorn are pitiful creatures who typically live in dark caves and
woodland areas. They have flat faces, broad noses, pointed ears, bright red
eyes, and sharp fangs. They range in height from 3.5 to 4.5 feet, typically
weigh between 68 and 85 lbs., and can live in excess of 50 years. Goblins usually
shun sunlight and typically spoil their habitat. They mistrust others and avoid
contact with dwarves and other humanoids. Their society is hierarchical; they
live in tribes and sometimes have slaves. They are decent miners, and when they
live underground, they create intricate maze-like
tunnels that are difficult to navigate. For some inexplicable reason, magic
works poorly on them and their poor hygiene makes them resistant to disease,
but susceptible to poison. They can see hidden objects or creatures and also
see in the infrared. Their best strengths are their kicking skills and their
inordinately high dexterity. Goblins prefer to wield weapons that require little
training, such as spears, maces, and short swords.
ADVANTAGES
high strength and dexterity; resistant to magic and disease; permanently
affected by detect hidden and infrared vision
DISADVANTAGES
low intelligence; vunerable to poison
SKILLS & SPELL GROUPS
hide, kick
SUITABLE CLASSES
Goblins make excellent warriors, rangers, clerics, and priests. Their high dexterity
and special skills make them good thieves. However, their slow intellect makes
it difficult for them to try the study of magic required to exceed as mages
and mystics.
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