Each weapon skill refers to a specific group of armaments, and determines how well a character fights with a particular weapon. The weaponsmaster group provides
talent in all weapons (save exotics) from chair legs to halberds. Players who also have the parry skill can attempt to parry incoming attacks. The chance of parrying is
greatest when characters are skilled at both their own weapon as well as the weapon of their opponent.

The weapon skills consist of the following:
AXE the use of axes, ranging from hand to great (but not halberds)
DAGGER the use of knives and daggers, and other stabbing weapons
EXOTIC the use of strange magical weapons
FLAIL skill in ball-and-chain type weapons
MACE this skill includes clubs and hammers as well as maces
POLEARM the use of pole weapons (except spears), including halberds
SPEAR this skill covers both spears and staves, but not polearms
SWORD the warrior's standby, from rapier to claymore, short to long
WEAPONSMASTER skill group of all weapons listed in this section (save exotic weaponry)
WHIP the use of whips, chains, and bullwhips

The exotic skill cannot be purchased, and is dependent solely upon level.

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