WIMPY sets a player's wimpy value. When players take damage that reduces their hit points below their wimpy value, they will automatically attempt to flee. Players
will only flee if they are not in a wait state (i.e., have not been using combat commands like cast, trip, and bash, and have not been tripped or bashed by an enemy).
WIMPY with no argument sets a player's wimpy value to 20% of the maximum hit points. Some mobiles are wimpy, and will flee if sufficiently damaged.


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